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Portal (series) : ウィキペディア英語版
Portal (series)

''Portal'' is a series of first-person shooter puzzle video games developed by Valve Corporation. Set in the ''Half-Life'' universe, the two games in the series, ''Portal'' (2007) and ''Portal 2'' (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence computer, GLaDOS, that controls the facility. Each test involves using the "Aperture Science Handheld Portal Device" - the "portal gun" - that creates a human-sized wormhole-like connection between nearly any two flat surfaces. The player-character or objects in the game world may move through portals, their momentum conserved. This allows complex "flinging" maneuvers to be used to cross wide gaps or perform other feats to reach the exit for each test chamber. A number of other mechanics, such as lasers, light bridges, tractor funnels, and turrets, exist to aid or hinder the player's goal to reach the exit.
The ''Portal'' games are noted for bringing students and their projects from the DigiPen Institute of Technology into Valve and extend their ideas into the full games. The portal concept was introduced by the game ''Narbacular Drop'' and led to the basis for the first game. Another game, ''Tag: The Power of Paint'', formed the basis of surface-altering "gels" introduced in ''Portal 2''.
Both games have received near-universal praise, and have sold millions of copies. The first game was released as part of a three-game compilation, ''The Orange Box'', and though intended as a short bonus feature of the compilation, was instead considered the highlight of the three. Its success led to the creation of the much longer ''Portal 2'', which included both single player and cooperative player modes; it too received mostly positive critical reviews. In addition to the challenging puzzle elements, both games are praised for its dark humor, written by Erik Wolpaw, Chet Faliszek, and Jay Pinkerton, voice work by actors Ellen McLain, Stephen Merchant, and J.K. Simmons, and musical songs by Jonathan Coulton. A number of spin-off media have been developed alongside the games, and several of the game elements have become parts of Internet memes.
==Setting and characters==

Both ''Portal'' games take place in the fictional "Aperture Science Enrichment Center". Aperture Science was founded by Cave Johnson (voiced by J.K. Simmons) and originally sought to make shower curtains for the military. Its research happened upon the discovery of portal technology, and soon became a direct competitor with Black Mesa Research Facility (from the ''Half-Life'' series) for government funding. Johnson acquired the rights to a disused salt mine in the Upper Peninsula of Michigan, where they started building a labyrinth set of offices, laboratories, facilities, and test chambers. During this time, Johnson became poisoned from exposure to moon dust, a key component of the paint needed for the portal technology, and became increasingly deranged.
In ''Portal 2'', the player explores these long-abandoned areas of Aperture, learning that the company had moved from testing on the country's finest, to paid volunteers, and ultimately to forcing its own employees to participate in testing. Near the point of his death, Johnson ordered his lifelong assistant Caroline (voiced by Ellen McLain) to be the first test subject for a mind-to-computer transfer; her personality would ultimately form the core of GLaDOS (also McLain). Sometime after Johnson's death, the old sections of the facility were vitrified, and a more modern facility built atop those ruins. GLaDOS was built to control the facility and monitor the tests, but researchers found that the computer had villainous tendencies, threatening to kill the entire staff before it was shut down in time. The Aperture researches constructed a number of "personality cores" that would fit onto GLaDOS to prevent her from turning against them. Despite this, on the day she was officially activated (coincidentally on "Take Your Daughter to Work Day"), she turned against the researchers and killed nearly everyone in the facility with lethal doses of neurotoxin gas. In the games and the comic ''Lab Rat'', one employee Doug Rattmann survived due to his schizophrenia and distrust of GLaDOS. In trying to find a way to defeat GLaDOS, he finds that Chell, one of the human subjects kept in cryogenic storage within Aperture, has a high level of tenacity, and arranges for the events of ''Portal'' to occur by moving her to the top of GLaDOS' testing list. GLaDOS remain driven to test human subjects despite the lack of humans.
The player is introduced to Aperture in ''Portal'', which is said by Valve to be set sometime between the events of ''Half-Life'' and ''Half-Life 2''. The player-character Chell is awakened by GLaDOS for testing. Chell resists GLaDOS' lies and verbal ploys and succeeds to defeat GLaDOS' core, the destruction creating a portal implosion that sends Chell to the surface, unconscious. Rattmann, who has helped Chell by writing warning messages and directions to maintenance areas on the facility walls and had observed the final battle, escapes Aperture, but on witnessing a robot dragging Chell's body back inside, sacrifices his escape to assure that Chell is put into indefinite cryogenic storage. He himself is critically wounded but appears to make it to another cryogenic chamber, though his ultimate fate is not revealed.
''Portal 2'' takes place numerous years after the events of the first game; the Aperture facility has fallen into disrepair without GLaDOS. A personality core named Wheatley (Stephen Merchant) wakes Chell from her sleep to help her stop a reactor failure, but inadvertently awaken GLaDOS, who had redundantly backed up her personality. Though they defeat GLaDOS by putting Wheatley in her place, Wheatley is overwhelmed with power, sending Chell and GLaDOS, temporarily reduced to a small computer powered by a potato, to the old core of Aperture, where GLaDOS rediscovers her relation to Caroline. They return to the surface where they are forced to defeat Wheatley before his ineptitude with the Aperture systems causes the facility reactors to become critical and explode. GLaDOS is returned to her rightful place and returns the facility to normal. GLaDOS then lets Chell go, realizing that the prospect of trying to kill her is too much trouble. Instead, she turns to two robots of her own creation, Atlas and P-Body, to locate a mythical store of additional human subjects kept in cryogenic sleep for her to continue testing on.
In addition to these characters, the game includes numerous laser-seeking turrets that seek to kill the player-characters, though are apologetic for it; most are voiced by McLain, though some defective ones in the sequel are voiced by Nolan North. GLaDOS introduces Chell to the "Weighted Companion Cube", appearing similar to other Weighed Cubes (crates) in the game, but decorated with hearts on its sides; GLaDOS attempts to make Chell believe the Companion Cube is a sentient object and a key to her survival, before making Chell dispose of it in an incinerator prior to leaving a test chamber. Both games feature other personality cores that were constructed to keep GLaDOS in check; the first game includes three cores, the Morality, Curiosity, and Intelligence cores, voiced by McLain as well as a snarling Anger core voiced by Mike Patton. In ''Portal 2'', three more such cores (beyond Wheatley) are introduced including the irrelevant Fact Core, the bold Adventure Core, and the space-obsessed Space Core, each voiced by North.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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